_Sections_
  C&C: Generals
  Red Alert Series
  Tiberian Series
  Dune Series
  Earth n Beyond
  Nox
  Lands of Lore
  Blade Runner
  Other


_Features_
  Interviews
  Articles
  War Stories

_Generals_
  News/Home
  Storyline
  Features
  Previews
  Units
  Structures
  Image Gallery


_Site_Stuff_
  About WI
  Legalities



Units


 USA
  • Aurora Strike Fighter
  • Pilot
  • Crusader Tank
 China
  • Propaganda Blimp
  • Seismic Tank
  • Inferno Cannon
  • Hackers
  • Troop Crawler
 GLA
  • Angry Mob
  • Technicals




Aurora_Strike_Fighter

BACK_TO_TOP
Allegiance: USA
Cost: Unknown
Description: This fighter/bomber is modeled after the rumored Aurora spy plane, and it can reach amazing speeds. However, it only carries a single bomb, a massive airburst explosive that can be dropped anywhere onscreen, and once the bomb is dropped, the aurora will slow down dramatically. The idea here is that the jet uses up the majority of its fuel to reach its target at supersonic speed, and after it has dropped its payload, it has to conserve fuel to make it back to base. The aurora is so fast that the sonic boom created in its wake will damage nearby units, and while traveling at supersonic speeds, ground-to-air defenses cannot target it. However, after it slows down, the aurora becomes especially vulnerable to ground fire. Like other aircraft in Generals, the aurora carries a pilot.



Pilot

BACK_TO_TOP
Allegiance: USA
Cost: Unknown
Description: Each aircraft in the US arsenal will also come with an individual pilot. If shot down, the pilots will eject from their planes and hit the ground safely. They will actually be able to take over tanks and other enemy vehicles to help them escape from behind enemy lines. What's more, once they eject, they retain their veteran status, and they'll transfer that status onto any vehicle they commandeer.



Crusader_Tank

BACK_TO_TOP
Allegiance: USA
Cost: Unknown
Description: The crusader is an all-purpose tank that's capable of traversing any type of terrain, even water. Initially, the crusader is a standard tread-based tank, but it can be upgraded with VTOL attachments that transform it into a hovercraft. It's this upgrade that allows the crusader to cross water. In fact, the VTOL upgrade also makes the crusader faster, though it will more vulnerable to damage from enemy fire. Another one of the crusader's special attacks is the ability to launch a drone that flies alongside the tank and fires a potent laser beam at nearby enemies. Like the aurora, the crusader also carries a pilot, and he'll eject from the tank once it has sustained a significant amount of damage. "It's pretty far up the tech tree," Bonin said, "so we're still fiddling with some of its finer points."



Propaganda_Blimp

BACK_TO_TOP
Allegiance: China
Cost: Unknown
Description: This slow-moving blimp might be reminiscent of the kirov from Red Alert 2, but it rains down propaganda instead of 500-pound bombs. This blimp flies over its own troops and, using the many speakers attached to its side, inspires them to fight harder. As their morale increases, Chinese troops will move faster and fire more quickly than their unenlightened comrades. The blimp can also be used to negate the effects of the United States' demoralizing weapon, though it has no offensive capabilities whatsoever.



Seismic_Tank

BACK_TO_TOP
Allegiance: China
Cost: Unknown
Description: The seismic tank is truly massive. It's made up of two interconnected pieces, and it's powered by four sets of treads. It has a single turret with two 150mm cannons that fire concussion shells. When these shells hit the ground, they cause seismic waves that damage any nearby buildings and cause vehicles and units to slow down temporarily--and that's in addition to the explosive splash damage. The seismic tank is so big, you can place a single base defensive structure--a turret or SAM--right on top of it, and it can crush smaller tanks that get in its way like a soda can.



Inferno_Cannon

BACK_TO_TOP
Allegiance: China
Cost: Unknown
Description: Functionally, the inferno cannon is a lot like the flame tanks from earlier Command & Conquer games, though it doesn't look anything we've seen before. It's a slow-moving treaded tank that can create entire firestorms in a matter of seconds. It's obviously effective against infantry, but it can also set buildings on fire. When destroyed, the inferno cannon explodes in a giant fireball, engulfing anyone who is standing too close.



Hackers

BACK_TO_TOP
Allegiance: China
Cost: Unknown
Description: These walking headaches are the Generals version of the standard Command & Conquer engineer. By hacking into satellite uplinks and radio transmitters, hackers can effectively control another player's vehicles for a small amount of time and temporarily shut down an enemy's base. "We wanted to address the engineer rush," Bonin said. "While it was a valid tactic to use, we always felt that it was a little cheap. With the hackers, we force players to work a little harder in order to take over buildings. This way, we retain the aspect of taking over buildings without making the victim feel like he or she was screwed." In practice, it will take five hackers to take over another player's building, though that number might change during the balancing phase of the game's development. Units with veteran status are more resistant to the effect of hackers.



Troop_Crawler

BACK_TO_TOP
Allegiance: China
Cost: Unknown
Description: China is a populous country, and the Chinese military enlists a lot of people. Nowhere is this more evident than in the troop crawler. "We designed the troop crawler to really emphasize just how reliant the Chinese side is on sheer numbers," Bonin said. "It's essentially a heavy APC that comes loaded with 20 foot soldiers." These 20 infantrymen will come ready to go with the troop crawler itself, which is designed for a quick insertion of overwhelming forces into enemy territory. It also serves as medical facility, and it will heal anyone who enters it.



Technicals

BACK_TO_TOP
Allegiance: GLA
Cost: Unknown
Description: Black Hawk Down refers to these low-tech units as "technicals." They're nothing more than some kind of weapon mated to an everyday pickup truck, jeep, or car. The type of vehicle that will emerge from the GLA factory will be random, but each will come built with an effective .50-caliber machine gun on the back, and it will be manned by a fairly accurate gunner. These units also demonstrate the GLA's ability to scavenge enemy parts--if it approaches a destroyed tank, it can pick up that tank's turret, for example, for added firepower. Through scavenging, technicals can upgrade their .50-cal weapon to a 20mm recoilless rifle, and once again to a rapid-fire RPG system. In addition to those upgrades, technicals can also improve their effectiveness by attaining veteran status.



Angry_Mob

BACK_TO_TOP
Allegiance: GLA
Cost: Unknown
Description: This group of about 20 angry civilians will actually be considered one single unit. These demonstrators will band together, throw rocks, and shoot small arms at nearby enemy forces. This mob gradually heals itself, and it can be ordered to form up with other groups to form an even larger mob that can inflict and sustain more damage. The angry mob isn't very effective at long range--any long-range antipersonnel weapon can make quick work of this group--but it can be devastating at close distances. With a generous helping of Molotov cocktails and firebombs, the mob is also quite effective against buildings. The mob can't board transports as a group or as individuals, though you will be able to upgrade the mob with AK-47s for added deadliness.